$29 $19, once.
And never again.
The macOS app is a one-time purchase. Cloud and AI credits are optional.
Nothing stops working if you stop paying.
$19 during the launch, rising to $29.
Why it is priced this way
- You own the version you bought
- Stop paying for cloud and the Mac app keeps working: every tool, every export, the whole library. Nothing is held hostage, because the app was not rented to you.
- No trial running out
- There is no countdown and no watermark. You buy it once and it is yours, which is why the price is low rather than why it is hedged with a period that ends.
- Renders on your machine
- Capture, framing and export all happen locally. That is why the app can be sold outright: there is no per-render cost to recover on a subscription.
- The cloud is sold for what it costs
- Tiers are sized by what moving files actually costs rather than by feature gates. Every tier has the same features; the larger ones buy room.
- Cancel without losing the work
- Cancelling switches the cloud off. The library on your Mac is untouched, and the files you exported are files on your disk.
- AI is prepaid, not a plan
- Credits are bought outright and do not expire. Nothing renews, and the features sit idle until you spend one, so a month you do not use costs nothing.
In app AI credits
Three packs, bought outright, nothing renewing and nothing expiring. The sheet above says AI is prepaid rather than a plan; this is what a pack costs.
AI features and credits
Optional cloud subscription
Your library on every Mac, and every export on your phone. The app renders locally with all of it switched off, and nothing stops working if you cancel.
What the cloud doesReady when you are
Buy the app on its own, or start with a cloud tier and it rides along on the first invoice so you check out once.
Get AspectsAspects for Mac.
Framing new fresh takes.
Creative tools and proper infrastructure for your work and visual assets.
Your agents rather like it too.

Creatives, this might actually be all you need.